![]() That’s not to say you’ll master everything MagicaVoxel has to offer in one day, but you’ll likely feel encouraged after your first time using the app, rather than discouraged. In many ways, it’s essentially like building with Legos, which can be a lot of fun because you get to focus more on the creative side of things and less hunting for settings or controls in a vast 3D program. What I enjoy about voxel art is that it’s easy for a beginner to get a solid grasp on the concept. The creator behind MagicaVoxel is ephtracy. I recommend copying the entire unzipped folder and placing it in your Documents folder so it’s easy to locate. Just double-click on the MagicaVoxel app to launch it. Unzip the download and copy the MagicaVoxel folder to your Documents folder. Inside the unzipped folder, you’ll see the MagicaVoxel app. After you’ve downloaded the application, all you need to do is unzip it. MagicaVoxel works on both Mac and Windows. From there, you can download the latest version for your operating system. The Viewport Shading so that the Material Preview mode is selected.To download MagicaVoxel, visit. In order to see the texture we will have to change Now you might be wondering why it’s gray. Once you click the button you should immediately see your model inside of ![]() When you select your OBJ file click Import OBJ. ![]() Go ahead and select the OBJ file that was exported from Mega Voxels. Navigate to where your folder with your model is located. Next, to import it, go into File > Import > Wavefront (obj).Īfter you click that a file window should open. The reason there is a folder is because Mega Voxels created an obj file, a texture file and a material file that will allow you to see the textures inside of Blender. The second step is to unzip the folder you received from Mega Voxels. If you see a cube in the center go ahead and delete it that way you have an empty scene to import your model into. However it is identical to importing a model for Windows. Keep in mind Blender runs on Windows and macOS. Now that you have your exported your voxel model out of Mega Voxels and you have the exported folder on your machine, you are ready to import your model into Blender.
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